During a 4-year tenure at Meta (via OZWE), the mission focused on immersive environments, blending 3D artistry with game design. For Citadel within Horizon Worlds (4.1M+ visits), the work involved architecting complex levels, armor, and enemies. This was followed by owning the UI/UX prototyping in Figma for a village management game, before expanding into rapid-prototyping.
In parallel, contributions to Meta Horizon Studio involved UI integration via Noesis. A key focus included training the Meta AI assistant to generate games, using a mobile game as a benchmark.
Some projects are only partially displayed due to document length or confidentiality agreements.


































































































